I’m a Software Engineer and Aspiring Open Source Contributor, interested in developer tooling and software optimization. I have 3+ years of experience with modern C++, with plenty of experience implementing build systems and developer tooling.

I worked as a Software Engineer over at Bolt Graphics, where I took part in developing Bolt Graphics’ novel, hardware-accelerated raytracing platform.

I’m a SUNY University at Buffalo graduate, with a combined BS/MS Computer Science degree specializing in High-Performance Computing and Distributed Systems.

See my resume at this PDF link.

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